Friday 14 August 2015

Rainmaker: Welcome to God Mode


Photo from Nintendo

Splatoon has just released the long awaited Rainmaker mode and it definitely lives up to expectations.  Now the basic mechanics of the mode are well known, it is a reverse capture the flag.  The maps have been changed slightly to accommodate the new mode adding at least two hills to each level that act as the goal, get the rainmaker to the hill and you win.

Now the rainmaker itself is the most powerful thing in Splatoon.  In order to gain control of it you have to pop a shield that looks like the ones that protect Zapfish in single player.  You best hope your team is the one who pops it because once the rainmaker breaks free a wave of ink flies out killing the other team who is in close range.  The weapon itself is like God Mode.  Yes you do move slower while carrying the weapon, but the charge shots you fire are devastating.  A fully charged blast from the rainmaker fires a massive tornado of ink that can easily destroy 3 or 4 of the enemy team members.  Its slow charge and movement do make it vulnerable to attack, but in a range fight it can stand up for itself.

In my opinion Rainmaker is the only game that forces 100% team work in a group.  In Splat Zones you can almost run around like Turf War.  Tower Control has everyone scrambling for the tower but I never see a coordinated attacks in it.  Now with Rainmaker one team member picks up the weapon and carries it.  You gain points by moving the Rainmaker forward so you must defend your team mates with your life. The rainmaker needs to be defended because it is weak to attack at close range.  Stray too far away from the person with the Rainmaker and its very likely that they will be splatted and you'll lose control (or just lose in overtime).

Last words of advice...
RESPECT THE RAINMAKER          WORSHIP THE RAINMAKER                   BE THE RAINMAKER

KFlave signing out!

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